
Church of Worms
A downloadable one-page dungeon
This adventure is my submission to the Eternal TTRPG Jam - Blood Worm Moon. The theme evokes something cultic. Blood and Moon describe the eternal struggle between vampires and werewolves. Apparently, worms wormed their way into that struggle.
Possible scenario hooks:
- Holy acolytes were sent to rid this church of vampires. They never returned.
- Wooden crosses ordered at this church appear hollow and chewed. Investigate.
- Last night, molemen were seen roaming this graveyard. Turn them in. Alive.
My adventures are made to be system-neutral and setting-neutral, although it is aimed at fantasy roleplaying games using a d20 system. You can read my blogpost about how this design was made.
| Status | Released |
| Category | Physical game |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Author | 1pagedungeons |
| Tags | cairn, Dungeons & Dragons, One-page, One-shot, OSR, shadowdark, Tabletop role-playing game |
| Content | No generative AI was used |

Comments
Log in with itch.io to leave a comment.
Going to run this for my friends this weekend, hoping to get them into the hobby with light one shots like this!
Maybe it's simply up to my imagination, but, why is Lupine orchestrating this? and what lies behind the locked door at the rear of the church? just the back door to the outside?
Glad to hear it!
My intention wasn't that Lupine is behind the curse. She's just the only one who didn't fall victim to it, and now tries to support those who did.
The back door leads outside as you said. Entering (breaking in) from that way brings you faster to the heart of the problem.
This is incredible. So visually helpful. Easy to jump straight in. So much possibility. Thanks for crafting good things.
You’re able to evoke this place so efficiently, one page pulling the weight of 10
My biggest issue with this is that I don’t know what to say: it is just perfect, and the kind of adventure I’d keep handy for a quick sidequest during a long travel.
Plus the molemen drawings are too adorable seriously.
I truly cannot say enough good things about this setting. The layout is impeccable. Everything is so simple and easy to understand. Its just sooo clean. The writing is also efficient and evocative.
Most of all, the adventure has great synergy and flow. There are a lot of different direction that players can approach from and they all seem equally interesting. There's a lot of toys to play with, if that makes sense. A lot of levers to pull.
My one complaint is that there isn't a named moleman to interact with. I know this probably comes down to space restrictions, but I do love a good animal person, so I feel their absence here.
This is easily one of my favorite projects from the March jam. Great Job!